Tabletop Games Market Size, Trends & Research Report 2030 – $34.10 Billion Revenue Opportunity – Arizton

February 13 15:04 2025
Tabletop Games Market Size, Trends & Research Report 2030 - $34.10 Billion Revenue Opportunity - Arizton
Tabletop Games Market Research Report by Arizton

 

According to Arizton’s latest research report, the global tabletop games market is growing at a CAGR of 9.76% during 2024-2030.

 

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Report Scope:

Market Size (2030): $34.10 Billion   

Market Size (2024): $19.50 Billion   

CAGR (2023-2029): 9.76%    

Historic Year: 2021-2023       

Base Year: 2024      

Forecast Year: 2025-2030       

Market Segmentation: Product, Board Games, RPG Board Games, Theme, User Group, Distribution Channel, Offline Distribution Channel, and Geography

Geographic Analysis: North America, Europe, APAC, Latin America, and Middle East & Africa

 

The global tabletop games market has experienced significant growth over the past decade, thriving despite competition from digital entertainment. These games have expanded into new regions, including Asia, South America, and the Middle East, driven by e-commerce and gaming cafés that offer space for social play.

One key trend is the rising popularity of European-style tabletop games, particularly among younger generations like millennials and Gen Z. These games, such as Settlers of Catan, emphasize strategy, teamwork, and social interaction, making them a hit for adults who prefer skill-based gameplay over luck.

Strategy games, which minimize downtime and involve cooperative or competitive play, are the leading category in the market. Popular titles such as Gloomhaven, Pandemic, and Codenames attract adult players with their emphasis on social skills and strategic thinking.

Tabletop games offer a break from digital entertainment, encouraging face-to-face interaction and fostering bonding experiences. With the rise of gaming conventions and cafes, the market is set for continued growth, as both competitive and cooperative games continue to engage players worldwide, offering a refreshing alternative to screen-based pastimes.

 

Offline Tabletop Games Market: A $17.82 Billion Industry by 2030

The offline distribution channel for tabletop games remains a key driver of market growth, with physical stores such as specialty shops, hobby stores, bookstores, and department stores offering customers the chance to browse, purchase, and play games. These stores play a crucial role by providing hands-on experiences, fostering community engagement, and offering personalized service. Knowledgeable staff, regular game nights, tournaments, and exclusive in-store promotions contribute to a thriving social environment that encourages sales.

Despite the rise of online sales, physical retail outlets remain essential for personalized customer interaction, exclusive product offerings, and impulse buying. In 2024, the global offline tabletop games market was valued at $10.49 billion and is expected to grow to $17.82 billion by 2030, with a CAGR of 9.23%. This growth highlights the continuing importance of offline distribution channels in the tabletop games industry.

 

Tabletop Games in Latin America: A Growing Market Driven by Culture and Strategy

Latin America is becoming a key region for the tabletop games market, fueled by a rich cultural history of social games and a growing interest in modern gaming. Traditional games like Dominoes and Lotería have laid a strong foundation, making tabletop games a natural fit for gatherings and social occasions. European-style games such as Catan and Carcassonne are gaining popularity due to their strategic gameplay, catering to the region’s love for interactive, skill-based entertainment.

Localization efforts have also been crucial to the market’s success. Popular titles like Risk have been adapted into region-specific versions such as War in Brazil, making them more relatable and accessible. This cultural adaptation has helped overcome language barriers and encourage wider adoption.

The rise of RPGs like Dungeons & Dragons and strategic games like Catan is particularly notable among younger players. These games offer creativity, problem-solving, and social interaction, making them a hit among college students and young professionals.

Brazil leads the region with a strong gaming culture and a growing demand for RPGs and strategy games, while Mexico is also emerging as a key market with increasing interest in family-oriented games and thriving gaming cafes. The Latin American market’s growth is driven by its unique blend of tradition, social connectivity, and strategic gameplay.

 

Recent Developments in the Global Tabletop Games Market

  • Asmodee’s Strategic Move (2021): Acquiring Plan B Games bolstered its portfolio with hit titles like Azul, expanding its dominance in North America.
  • Embracer Group’s Power Play (2022): By acquiring Asmodee, Embracer solidified its foothold in the global tabletop market, securing one of the industry’s biggest publishers.
  • Flat River Group’s Expansion (2021): The acquisition of Greater Than Games enhanced Flat River’s distribution network while adding acclaimed titles like Spirit Island to its catalog.

 

Educational Tabletop Games Leading the Market

Educational tabletop games are revolutionizing the learning experience by blending fun and education, making them increasingly popular in schools, homes, and learning centers. These games enhance critical thinking, problem-solving skills, and subject-specific knowledge for both children and adults. As parents, educators, and institutions recognize the benefits of hands-on learning, the market for educational games is expected to experience substantial growth.

Educational games are gaining dominance by helping players boost cognitive skills, foster social interaction, and promote lifelong learning. Games like puzzle-based or math-centric board games improve logic and memory, while group-based educational games encourage teamwork and collaboration. Countries investing in education reform, such as those in North America, Western Europe, and parts of Asia, are driving this demand.

Recent product launches like Logic Builders Deluxe by ThinkFun, Number Quest Junior by Asmodee, and Eco Warriors by Ravensburger demonstrate the increasing emphasis on making learning enjoyable. These games are not only fun but also promote skills in areas like STEM, math, language learning, and sustainability. Schools and after-school programs are incorporating these games into their curriculums, and they have become favorites among parents and educators worldwide.

The educational tabletop games segment is positioned for significant growth, with innovation, localization, and sustainability playing key roles in shaping its future.

 

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Key Company Profiles

  • Embracer Group (Asmodee Group)
  • Hasbro
  • Mattel
  • Ravensburger
  • Goliath Games
  • Asmadi Games
  • Bezier Games
  • BoardGameDesign.com
  • Buffalo Games
  • Clementoni
  • CMON
  • Disney
  • Funko
  • Games Workshop
  • Gibsons Games
  • Grey Fox Games
  • IELLO Games
  • Indie Boards and Cards
  • INI
  • Epoch Everlasting Play
  • Imago Group
  • Kamings Trade Co
  • Learning Resources
  • Lifestyle Boardgames
  • Looney Labs
  • Ludo Fact
  • Melissa & Doug
  • MindWare
  • North Star Games
  • Orchard Toys
  • Panda Game Manufacturing
  • Pegasus Spiele
  • Piatnik
  • Reaper Miniatures
  • Rio Grande Games
  • Schmidt Spiele
  • Spin Master
  • Spontaneous Games
  • Surprised Stare Games
  • SunsOut
  • Talicor
  • TREND enterprises, Inc.
  • Ultra PRO International
  • University Games
  • USAopoly
  • Winning Moves Games
  • WizKids
  • Zobmondo
  • Stronghold Games
  • Yellow Games
  • Blue Orange Games
  • Fireside Games
  • SmartPlay Games
  • Elzra Games
  • Ludonaute

 

Market Segmentation

 

Product

  • Board Games
  • Dexterity Games
  • Tile-Based Games
  • Paper & Pencil Games

 

Board Games

  • Tabletop Board Games
  • Collectible Card Games
  • Card & Dice Games
  • Miniature Games
  • RPG Board Games

 

RPG Board Games

  • Traditional
  • Narrative-Driven
  • Hybrid
  • Digital
  • Other RPG Board Games

 

Theme

  • Educational Tabletop Games
  • Strategy & War Tabletop Games
  • Fantasy Tabletop Games
  • Sports Tabletop Games
  • Historical Tabletop Games
  • Other Tabletop Games

 

User Group

  • Adults
  • Kids
  • Family & Party

 

Distribution Channel

  • Offline
  • Online

 

Offline Distribution Channel

  • Specialty Stores
  • Mass Market Players
  • Other Offline Channels

 

Geography

 

North America

  • The U.S.
  • Canada

 

APAC

  • China
  • India
  • Japan
  • Indonesia
  • South Korea
  • Australia
  • Malaysia

 

Europe

  • The U.K.
  • France
  • Germany
  • Russia
  • Italy
  • Sweden
  • Norway

 

Latin America

  • Brazil
  • Mexico
  • Argentina
  • Columbia

 

Middle East & Africa

  • South Africa
  • Turkey
  • Saudi Arabia
  • The UAE

 

Key Questions Answered in the Report:

How big is the global tabletop games market?

What is the growth rate of the global tabletop games market?

What are the significant trends in the tabletop games market?

Which region dominates the global tabletop games market share?

Who are the key players in the global tabletop games market?

 

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