Next Generation In-Game Advertising Market 2019-2025 | Motive Interative, RapidFire, Double Fusion, Engage Advertising

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Next Generation In-Game Advertising Market 2019-2025 | Motive Interative, RapidFire, Double Fusion, Engage Advertising

June 29
03:29 2019
Next Generation In-Game Advertising Market 2019-2025 | Motive Interative, RapidFire, Double Fusion, Engage Advertising

In-Game Advertising Market
In-Game Advertising Market study with in-depth overview, describing about the Product / Industry Scope and elaborates market outlook and status to 2023. The market Study is segmented by key regions which is accelerating the marketization

HTF MI recently introduced Global In-Game Advertising Market study with in-depth overview, describing about the Product / Industry Scope and elaborates market outlook and status to 2023. The market Study is segmented by key regions which is accelerating the marketization. At present, the market is developing its presence and some of the key players from the complete study are Motive Interative, RapidFire, Double Fusion, Engage Advertising, Giftgaming, Electronic Arts, Google Adscape Media, Media Spike & Playwire Media etc. 

 

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Increasing demand for social and mobile gaming is expected to drive the global in-game advertising market. In-game advertising allows advertisements to be integrated into desktop and mobile games through commercials, cut-scenes, billboards, and background displays. Additionally, these advertisements are non-interrupting and facilitate seamless experience to players. In-game advertisements are anticipated to cause greater audio-visual impact causing favorable and long-lasting product impressions on viewers. 
Various benefits such as reduced advertising expenses, increased reach and return on investments, rapid integration, and easy configuration of advertisements in social gaming are anticipated to drive the in-game advertising market. Further, implementation of various payment schemes for gaming reduces frauds, which may propel market demand over the forecast period. Increasing availability of free mobile games utilizing in-game advertising to generate revenues is anticipated to propel market growth. This service may also generate added revenues for game developers, which is further expected to fuel market growth. In-game advertisements integrated in mobile games also enable location and tracking features, which may be utilized to provide location specific advertisements to consumers resulting in greater consumer impact. 
In 2018, the global In-Game Advertising market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025. 

This report focuses on the global In-Game Advertising status, future forecast, growth opportunity, key market and key players. The study objectives are to present the In-Game Advertising development in United States, Europe and China. 

This report studies the Global In-Game Advertising market size, industry status and forecast, competition landscape and growth opportunity. This research report categorizes the Global In-Game Advertising market by companies, region, type and end-use industry. 

Browse 100+ market data Tables and Figures spread through Pages and in-depth TOC on ” In-Game Advertising Market by Type (, Dynamic In-Game Advertising (aka DIGA), Static In-Game Advertising & Advergames), by End-Users/Application (Mobile phone, PC & Others), Organization Size, Industry, and Region – Forecast to 2023″. Early buyers will receive 10% customization on comprehensive study. 

In order to get a deeper view of Market Size, competitive landscape is provided i.e. Revenue (Million USD) by Players (2013-2018), Revenue Market Share (%) by Players (2013-2018) and further a qualitative analysis is made towards market concentration rate, product/service differences, new entrants and the technological trends in future. 

 

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Competitive Analysis:
The key players are highly focusing innovation in production technologies to improve efficiency and shelf life. The best long-term growth opportunities for this sector can be captured by ensuring ongoing process improvements and financial flexibility to invest in the optimal strategies. Company profile section of players such as Motive Interative, RapidFire, Double Fusion, Engage Advertising, Giftgaming, Electronic Arts, Google Adscape Media, Media Spike & Playwire Media includes its basic information like legal name, website, headquarters, its market position, historical background and top 5 closest competitors by Market capitalization / revenue along with contact information. Each player/ manufacturer revenue figures, growth rate and gross profit margin is provided in easy to understand tabular format for past 5 years and a separate section on recent development like mergers, acquisition or any new product/service launch etc. 

Market Segments:
The Global In-Game Advertising Market has been divided into type, application, and region.
On The Basis Of Type: , Dynamic In-Game Advertising (aka DIGA), Static In-Game Advertising & Advergames.
On The Basis Of Application: Mobile phone, PC & Others
On The Basis Of Region, this report is segmented into following key geographies, with production, consumption, revenue (million USD), and market share, growth rate of In-Game Advertising in these regions, from 2013 to 2023 (forecast), covering 
• North America (U.S. & Canada) {Market Revenue (USD Billion), Growth Analysis (%) and Opportunity Analysis}
• Latin America (Brazil, Mexico & Rest of Latin America) {Market Revenue (USD Billion), Growth Share (%) and Opportunity Analysis}
• Europe (The U.K., Germany, France, Italy, Spain, Poland, Sweden & RoE) {Market Revenue (USD Billion), Growth Share (%) and Opportunity Analysis}
• Asia-Pacific (China, India, Japan, Singapore, South Korea, Australia, New Zealand, Rest of Asia) {Market Revenue (USD Billion), Growth Share (%) and Opportunity Analysis}
• Middle East & Africa (GCC, South Africa, North Africa, RoMEA) {Market Revenue (USD Billion), Growth Share (%) and Opportunity Analysis}
• Rest of World {Market Revenue (USD Billion), Growth Analysis (%) and Opportunity Analysis}

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Have a look at some extracts from Table of Content 

Introduction about Global In-Game Advertising 

Global In-Game Advertising Market Size (Sales) Market Share by Type (Product Category) in 2017 
In-Game Advertising Market by Application/End Users 
Global In-Game Advertising Sales (Volume) and Market Share Comparison by Applications
(2013-2023) table defined for each application/end-users like [Mobile phone, PC & Others] 
Global In-Game Advertising Sales and Growth Rate (2013-2023) 
In-Game Advertising Competition by Players/Suppliers, Region, Type and Application
In-Game Advertising (Volume, Value and Sales Price) table defined for each geographic region defined. 
Global In-Game Advertising Players/Suppliers Profiles and Sales Data 

Additionally Company Basic Information, Manufacturing Base and Competitors list is being provided for each listed manufacturers

Market Sales, Revenue, Price and Gross Margin (2013-2018) table for each product type which include , Dynamic In-Game Advertising (aka DIGA), Static In-Game Advertising & Advergames 
In-Game Advertising Manufacturing Cost Analysis 
In-Game Advertising Key Raw Materials Analysis 
In-Game Advertising Chain, Sourcing Strategy and Downstream Buyers, Industrial Chain Analysis 
Market Forecast (2018-2023) 
……..and more in complete table of Contents

 

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Thanks for reading this article; you can also get individual chapter wise section or region wise report version like North America, Europe or Asia. 

About Author: 
HTF Market Report is a wholly owned brand of HTF market Intelligence Consulting Private Limited. HTF Market Report global research and market intelligence consulting organization is uniquely positioned to not only identify growth opportunities but to also empower and inspire you to create visionary growth strategies for futures, enabled by our extraordinary depth and breadth of thought leadership, research, tools, events and experience that assist you for making goals into a reality. Our understanding of the interplay between industry convergence, Mega Trends, technologies and market trends provides our clients with new business models and expansion opportunities. We are focused on identifying the “Accurate Forecast” in every industry we cover so our clients can reap the benefits of being early market entrants and can accomplish their “Goals & Objectives”. 

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